서지주요정보
Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry: 14th International Conference, VAMR 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II [electronic resource]
서명 / 저자 Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry [electronic resource] : 14th International Conference, VAMR 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II / edited by Jessie Y. C. Chen, Gino Fragomeni.
저자명 Chen, Jessie Y. C. editor. edt http://id.loc.gov/vocabulary/relators/edt ; Fragomeni, Gino. editor. edt http://id.loc.gov/vocabulary/relators/edt
단체명 SpringerLink (Online service)
발행사항 Cham : Springer International Publishing : Imprint: Springer, 2022.
Online Access https://doi.org/10.1007/978-3-031-06015-1 URL

서지기타정보

서지기타정보
청구기호 QA76.9.U83
판사항 1st ed. 2022.
형태사항 XXVI, 383 p. 142 illus., 123 illus. in color. online resource.
총서명 Lecture Notes in Computer Science, 1611-3349 ; 13318
언어 English
내용 VAMR in learning, education and culture -- User Movement for Safety Training in a Virtual Chemistry Lab -- Development of an Educational AR Tool for Visualization of Spatial Figures and Volume Calculation for Vocational Education -- An Extended Reality Simulator for Advanced Trauma Life Support Training -- Virtual Access to STEM Careers: Two Preliminary Investigations -- Me, Myself, and the (Virtual) World: A Review of Learning Research in 4E Cognition and Immersive Virtual Reality -- Using AR Headset Camera to Track Museum Visitor Attention: Initial Development Phase -- Sculpting in Augmented Reality - Redefining Digital Crafts Through Multimodal Interactions -- Multi-agent Crowd Simulation in an Active Shooter Environment -- The Need for Universal Design of eXtended Reality (XR) Technology in Primary and Secondary Education - Identifying Opportunities, Challenges, and Knowledge Gaps from the Literature -- Towards Improvement of UX using Gamification for Public Artistic and Historical Artifacts in AR -- Intertwining History and Places: The Design of TongSEE Location-Based Augmented Reality Application for History Learning -- VAMR in aviation -- Practice Makes Perfect or Does It? Practice Effect in Flying HUD Localizer-Guided Low Visibility Takeoffs -- Identification of Expert Tower Controller Visual Scanning Patterns in Support of the Development of Automated Training Tools -- A Civil Aircraft Cockpit Control Device Design Using Mixed Reality Device -- Comparing the Effect of Airflow Direction on Simulator Sickness and User Comfort in a High-Fidelity Driving Simulator -- Preliminary Findings: Application of Maintenance Instructions Displayed in Augmented Reality -- Human Factors Considerations for Head-Worn Displays in Civil Aviation -- Estimating Cognitive Load and Cybersickness of Pilots in VR Simulations via Unobtrusive Physiological Sensors -- Critical Review of Extended Reality Applications in Aviation -- Industrial applications of VAMR.
주제 User interfaces (Computer systems).
Human-computer interaction.
Image processing—Digital techniques.
Computer vision.
Computer engineering.
Computer networks .
Social sciences—Data processing.
User Interfaces and Human Computer Interaction.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Engineering and Networks.
Computer Application in Social and Behavioral Sciences.
보유판 및 특별호 저록 Springer Nature eBook
Printed edition: 9783031060144 Printed edition: 9783031060168
ISBN 9783031060151
기타 표준번호 10.1007/978-3-031-06015-1
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