서지주요정보
Virtual, Augmented and Mixed Reality: Design and Development: 14th International Conference, VAMR 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part I [electronic resource]
서명 / 저자 Virtual, Augmented and Mixed Reality: Design and Development [electronic resource] : 14th International Conference, VAMR 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part I / edited by Jessie Y. C. Chen, Gino Fragomeni.
저자명 Chen, Jessie Y. C. editor. edt http://id.loc.gov/vocabulary/relators/edt ; Fragomeni, Gino. editor. edt http://id.loc.gov/vocabulary/relators/edt
단체명 SpringerLink (Online service)
발행사항 Cham : Springer International Publishing : Imprint: Springer, 2022.
Online Access https://doi.org/10.1007/978-3-031-05939-1 URL

서지기타정보

서지기타정보
청구기호 QA76.9.U83
판사항 1st ed. 2022.
형태사항 XXV, 521 p. 202 illus., 170 illus. in color. online resource.
총서명 Lecture Notes in Computer Science, 1611-3349 ; 13317
언어 English
내용 Developing VAMR Environments -- Integration of Augmented, Virtual and Mixed Reality with Building Information Modeling: A Systematic Literature Review -- Visualization of Macroscopic Structure of Ultra-High Performance Concrete Based on X-ray Computed Tomography using Immersive Environments -- Photographic Composition Guide for Photo Acquisition on Augmented Reality Glasses -- Method to Create a Metaverse using Smartphone Data -- Development of Standards for Production of Immersive 360 Motion Graphics, based on 360 Monoscopic Videos: Layers of Information and Development of Content -- Multi-user Multi-platform xR collaboration: System and evaluation -- Using Multi-Modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality -- Virtual Equipment System: Toward Bag of Holding and other Extradimensional Storage in Extended Reality -- Virtual Equipment System: First Evaluation of Egocentric Virtual Equipment for Sensory Settings -- Evaluating VAMR environments -- Effect of Personality Traits and Stressor Inducers on Users’ Cognitive Load during Interactions with VR Environments -- The Development and Validation of an Augmented and Mixed Reality Usability Heuristic Checklist -- A Vibrotactile Reaction Time Task to Measure Cognitive Performance in Virtual and Real Environments -- Assessing User Experience of Text Readability with Eye Tracking in Virtual Reality -- Virtual Reality is Better Than Desktop for Training a Spatial Knowledge Task, But Not for Everyone -- Is Off-The-Shelf VR Software Ready for Medical Teaching? -- Ease of Use and Preferences across Virtual Reality Displays -- Objective Quantification of Circular Vection in Immersive Environments -- Are You There? A Study on Measuring Presence in Immersive Virtual Reality -- Gesture-based, haptic and multimodal interaction in VAMR -- Tabletop 3D Digital Map Interaction with Virtual Reality Handheld Controllers -- Hand Gesture Recognition for User Interaction in Augmented Reality (AR) Experience -- Natural 3D Object Manipulation for Interactive Laparoscopic Augmented Reality Registration -- Generating Hand Posture and Motion Dataset for Hand Pose Estimation in Egocentric View -- Real-Time Bimanual Interaction Across Virtual Workspaces -- Typing in Mid Air: Assessing One- and Two-Handed Text Input Methods of the Microsoft HoloLens 2 -- Learning Effect of Lay People in Gesture-Based Locomotion in Virtual Reality -- Flick Typing: A New XR Text Input System Based on Space Gestures -- Social, emotional, psychological and persuasive aspects inVAMR -- A Design Framework for Social Virtual Reality Experiences: Exploring Social and Cultural Dimensions for Meaningful and Impactful VR -- Designing Virtual Environments for Smoking Cessation: A Preliminary Investigation -- Social-Emotional Competence for the Greater Good: Exploring the Use of Serious Game, Virtual Reality and Artificial Intelligence to Elicit Prosocial Behaviors and Strengthen Cognitive Abilities of Youth, Adolescents and Educators - A Systematic Review -- Body-Related Attentional Bias in Anorexia Nervosa and Body Dissatisfaction in Females: An Eye-Tracking and Virtual Reality New Paradigm -- Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Exhibition -- The Island of Play: Reflections on How to Design Multiuser VR to Promote Social Interaction -- Development of an Invisible Human Experience System using Diminished Reality -- Towards A Social VR-based Exergame for Elderly Users: An Exploratory Study of Acceptance, Experiences and Design Principles -- Relative Research on Psychological Character and Plot Design Preference for Audiences of VR Movies.
주제 User interfaces (Computer systems).
Human-computer interaction.
Computer engineering.
Computer networks .
Application software.
Artificial intelligence.
Computer vision.
User Interfaces and Human Computer Interaction.
Computer Engineering and Networks.
Computer and Information Systems Applications.
Artificial Intelligence.
Computer Vision.
보유판 및 특별호 저록 Springer Nature eBook
Printed edition: 9783031059384 Printed edition: 9783031059407
ISBN 9783031059391
기타 표준번호 10.1007/978-3-031-05939-1
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