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Beginning Unity Editor Scripting: Create and Publish Your Game Tools [electronic resource]
서명 / 저자 Beginning Unity Editor Scripting [electronic resource] : Create and Publish Your Game Tools / by Benny Kok.
저자명 Kok, Benny. author. aut http://id.loc.gov/vocabulary/relators/aut
단체명 SpringerLink (Online service)
발행사항 Berkeley, CA : Apress : Imprint: Apress, 2021.
Online Access https://doi.org/10.1007/978-1-4842-7167-4 URL

서지기타정보

서지기타정보
청구기호 QA76.76.C672
판사항 1st ed. 2021.
형태사항 XVII, 263 p. 259 illus. online resource.
언어 English
내용 Chapter 1: Introduction -- Chapter 2: Customize Editor with Attributes and Callbacks -- Chapter 3: Custom Editor with IMGUI -- Chapter 4: Custom Editor with UI Toolkit -- Chapter 5: Object Spawner Tool Using EditorTool and ScriptableObject- Chapter 6: Case Study: ProArray -- Chapter 7: . Case Study: Rhythm Game Starter -- Chapter 8: Asset Workflow for Publishing -- Chapter 9: Package Distribution and Publishing -- Chapter 10: Conclusion.
주제 Computer games—Programming.
Programming languages (Electronic computers).
Microsoft software.
Microsoft .NET Framework.
Computer science.
Computer programming.
Mobile computing.
Game Development.
Programming Language.
Microsoft.
Computer Science.
Programming Techniques.
Mobile Computing.
보유판 및 특별호 저록 Springer Nature eBook
Printed edition: 9781484271667 Printed edition: 9781484271681 Printed edition: 9781484284568
ISBN 9781484271674
기타 표준번호 10.1007/978-1-4842-7167-4
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