서지주요정보
Intelligent Technologies for Interactive Entertainment: 12th EAI International Conference, INTETAIN 2020, Virtual Event, December 12-14, 2020, Proceedings [electronic resource]
서명 / 저자 Intelligent Technologies for Interactive Entertainment [electronic resource] : 12th EAI International Conference, INTETAIN 2020, Virtual Event, December 12-14, 2020, Proceedings / edited by Navid Shaghaghi, Fabrizio Lamberti, Brian Beams, Reza Shariatmadari, Ahmed Amer.
저자명 Shaghaghi, Navid. editor. (orcid)0000-0002-7142-827X https://orcid.org/0000-0002-7142-827X edt http://id.loc.gov/vocabulary/relators/edt ; Lamberti, Fabrizio. editor. (orcid)0000-0001-7703-1372 https://orcid.org/0000-0001-7703-1372 edt http://id.loc.gov/vocabulary/relators/edt ; Beams, Brian. editor. edt http://id.loc.gov/vocabulary/relators/edt ; Shariatmadari, Reza. editor. edt http://id.loc.gov/vocabulary/relators/edt ; Amer, Ahmed. editor. edt http://id.loc.gov/vocabulary/relators/edt
단체명 SpringerLink (Online service)
발행사항 Cham : Springer International Publishing : Imprint: Springer, 2021.
Online Access https://doi.org/10.1007/978-3-030-76426-5 URL

서지기타정보

서지기타정보
청구기호 QA76.76.I59
판사항 1st ed. 2021.
형태사항 XIII, 297 p. 94 illus., 77 illus. in color. online resource.
총서명 Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 1867-822X ; 377
언어 English
내용 Big Ideas and Ethics -- Designing serious games for the mitigation of the impact of massive shootings in a Mexican environment -- An ethical code for commercial VR/AR applications -- On Trusting a Cyber Librarian: How rethinking underlying data storage infrastructure can mitigate risks of automation -- ToDI: A Taxonomy of Derived Indices -- Haptics, IoT, and Audio -- Plug-and-Play Haptic Interaction for Tactile Internet based on WebRTC -- SwingBeats: An IoT Haptic Feedback Ankle Bracelets (HFAB) for Dance Education -- Mona Prisa: A Tool for Behaviour Change in Renewable Energy Communities -- GrainSynth: A Generative Synthesis Tool based on Spatial Interpretations of Sound Samples -- Modeling Audio Distortion Effects with Autoencoder Neural Networks -- Industry and Government -- Investors Embrace Gender Diversity, Not Female CEOs: The Role of Gender in Startup Fundraising -- A Tool for Narrowing the Second Chance Gap -- Machine Learning, Education and Training -- 12 Is Learning by Teaching an Effective Approach in Mixed-Reality Robotic Training Systems? -- Neuroevolution vs Reinforcement Learning for Training Non Player Characters in Games: The Case of a Self Driving Car -- Training Medical Communication Skills with Virtual -- Patients: Literature Review and Directions for Future Research -- Handheld vs. Head-Mounted AR Interaction Patterns for Museums or Guided Tours -- Design and analysis of a virtual reality game to address issues in introductory programming learning -- .Low-complexity Workflow for Digitizing Real-world Structures for Use in VR-based Personnel Training -- Acceleration of Therapeutic Use of Brain Computer Interfaces by Development for Gaming -- KeyLight: VR System for Stage Lighting.
주제 Interactive multimedia.
Multimedia systems.
Computer engineering.
Computer networks .
Image processing—Digital techniques.
Computer vision.
Artificial intelligence.
Media Design.
Computer Engineering and Networks.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Artificial Intelligence.
보유판 및 특별호 저록 Springer Nature eBook
Printed edition: 9783030764258 Printed edition: 9783030764272
ISBN 9783030764265
기타 표준번호 10.1007/978-3-030-76426-5
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